local M = {}

M.cfg = {
	[1] = {
		id = 1,
		name = "",
		skills = {
			[1] = {
				name = "普攻",
				isRemote = false,
				buff = {id = 1, value = 1},
				effect = {
					beforeRoll = {anim = "walk"}, -- 攻击前摇
					attack = {anim = "attack", spineAnimName = "attack"}, -- 攻击动画
					attackAfter = {anim = "walkBack"}, -- 攻击后摇
					bulletTrack = {}, -- 轨迹
					skill = {}, -- 技能特效
					-- buff = {}, -- 造成的buff效果
				},
			},
		}
	},
	[2] = {
		id = 2,
		name = "",
		skills = {
			[1] = {
				name = "普攻",
				isRemote = false,
				buff = {id = 1, value = 1},
				effect = {
					beforeRoll = {anim = "walk"}, -- 攻击前摇
					attack = {anim = "attack", spineAnimName = "attack"}, -- 攻击动画
					attackAfter = {anim = "walkBack"}, -- 攻击后摇
					bulletTrack = {}, -- 轨迹
					skill = {}, -- 技能特效
					-- buff = {}, -- 造成的buff效果
				},
			},
		}
	},
	[3] = {
		id = 3,
		name = "",
		skills = {
			[1] = {
				name = "普攻",
				isRemote = true,
				buff = {id = 1, value = 1},
				effect = {
					beforeRoll = {}, -- 攻击前摇
					attack = {anim = "attack", spineAnimName = "attack"}, -- 攻击动画
					attackAfter = {anim = "walkBack"}, -- 攻击后摇
					bulletTrack = {anim = "bulletTrack", spineName = "other/Marksman_attackarrow0", spineAnimName = "start"}, -- 轨迹
					skill = {}, -- 技能特效
					-- buff = {}, -- 造成的buff效果
				},
			},
		}
	},
	[4] = {
		id = 4,
		name = "",
		skills = {
			[1] = {
				name = "普攻",
				isRemote = false,
				buff = {id = 1, value = 1},
				effect = {
					beforeRoll = {anim = "walk"}, -- 攻击前摇
					attack = {anim = "attack", spineAnimName = "attack"}, -- 攻击动画
					attackAfter = {anim = "walkBack"}, -- 攻击后摇
					bulletTrack = {}, -- 轨迹
					skill = {}, -- 技能特效
					-- buff = {}, -- 造成的buff效果
				},
			},
		}
	},
	[5] = {
		id = 5,
		name = "",
		skills = {
			[1] = {
				name = "普攻",
				isRemote = false,
				buff = {id = 1, value = 1},
				effect = {
					beforeRoll = {anim = "walk"}, -- 攻击前摇
					attack = {anim = "attack", spineAnimName = "attack"}, -- 攻击动画
					attackAfter = {anim = "walkBack"}, -- 攻击后摇
					bulletTrack = {}, -- 轨迹
					skill = {}, -- 技能特效
					-- buff = {}, -- 造成的buff效果
				},
			},
		}
	},
	[6] = {
		id = 6,
		name = "",
		skills = {
			[1] = {
				name = "普攻",
				isRemote = false,
				buff = {id = 1, value = 1},
				effect = {
					beforeRoll = {anim = "walk"}, -- 攻击前摇
					attack = {anim = "attack", spineAnimName = "attack"}, -- 攻击动画
					attackAfter = {anim = "walkBack"}, -- 攻击后摇
					bulletTrack = {}, -- 轨迹
					skill = {}, -- 技能特效
					-- buff = {}, -- 造成的buff效果
				},
			},
		}
	},
}

return M